More than 100 million people tuned into the NFL’s Monday Night Football game between the Pittsburgh Steelers and the Dallas Cowboys, and the game featured plenty of great design.
But one design that stood out for me was the design of the animal bedding.
The theme of the game was “A-Rod’s Home,” and the team of designers from the NFL said the idea was to “create a home for the animal, in this case, the dog, to live in.
That’s what this bedding was for.
It’s a home.
It really was.”
As the NFL says, it was made from 100% recycled paper, which is a very good way to get rid of litter and prevent the buildup of bacteria that can cause illness in pets.
This was actually one of the reasons the design was inspired by animal shelters and animal welfare organizations.
But how did the NFL come up with a design that could be used in a real home?
The answer is in this amazing video from NFL Films, which you can watch above.
The designers from NFL Film were working on a project that had a “home” design.
It was a little different from what the league would typically use, and that was the idea to use animals as the subject of a game.
The idea was that they would show the team’s players’ faces and then let the game’s announcers and fans play the role of the subject, to let the viewers get a sense of what the subject would be feeling, what he or she might be thinking, and how that might affect the outcome of the football game.
This is the way the NFL uses its mascot, and it works quite well.
The team would give a player a design card that could then be used on a design, and if it was good, it would be a good match.
It gave the viewer an idea of what a subject might feel, and let them understand the meaning behind the design.
The NFL’s game plan was to have the subject make the game, and then the viewer would have to take turns seeing who won.
This is what the players and fans would do, and what the NFL wanted to do was create the most exciting and dramatic game possible.
As the game drew closer, the announcers would go into their roles as the subjects, and viewers would watch as the players would make the big plays.
And they were really making the game exciting and exciting, because the viewer had to be able to watch these great plays unfold.
This was a great way to show the audience the excitement of a big play.
But it was also a way to keep the viewer engaged.
It kept them interested in the game even if they weren’t watching the play itself.
So what was the result?
The players’ designs were great, but it was the announcer’s that really grabbed my attention.
The announcers were giving the viewer a sense that the players were truly in control of the outcome, that they were leading the team to victory.
I would have liked to have seen some of these designers in the background, as they were taking the lead, and they were saying things like “This is going to be a great game,” “This might be the best game ever.”
But the announcers were the ones making the big play, and even though they had the power to do so, they were being the most enthusiastic about it.
This kind of design is very reminiscent of what we see from the video game industry, where the designers have the ability to put the players in a position where they can make the best possible play.
The designer of a Madden game, for example, could create a game that was fun for the player, but at the same time would still give them a sense they were in control.
And that is something the NFL designers really hit home with, as the team went on to win the Super Bowl and a lot of the awards it won.